Animation (Mechanical) Support Required - Short-term UK pref.

QUESTION:

I've got behind on a job for a client and am looking to out-source the animation content if anyone is interested.

I'm a free-lance Mechanical Engineer that occaisionally "tinkers" with Max for Rendering and animation. I produced a few animation items for a client for whom I am undertaking a fairly large engineering project. The requirements for the animations have grown and are now over-shadowing the Engineering work but to meet deadlines I need to start concentrating on the Engineering content and get support on the animation work.

The work needs to be invoiceable (Ltd. company or sole-trader), so no cash-in-hand I'm afraid and I'm really looking for support in the UK for ease of communiaction/payment/etc.

The modelling/animation will have to be created in 3DS Max Rev 7 or higher.

If you're interested then please read on, here's a bit of background:

The product started off as a Remote Operated, Electric Powered, Underground Excavator to be used to dig the access tunnels alongside the large boring machines that excavate the main tunnels on constructions like the Cross Tunnel Link.

ANSWER:

As the Project has moved on the focus has turned more to the Boom, for which there is now a patent, and additional uses this may be put to.

My client is now pursuing a number of additional uses that he feels the boom can be put to and wishes to have animated scenes created showing the product being put to these uses.

I've already completed an animation showing the product operating within it's original environment and the excavtor itself is more or less complete.

The help I need is in creating those additional scenes and the setting up a 1 - 2 minute animations of each just showing it doing "its' thing". There are some additional features I need to add to the boom to fulfil the functions, but other than those there is little to do on the excavator itself.

All my modelling is done in I-DEAS Master Series, I've then translated it through to 3DSMax (currently Rev.7). I've created a skeleton in Max and attached all the excavator parts to it making it quite simple to manipulate, although time-consuming to set the movements up


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